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Gamification and the Future of Health Apps

Gamification and the Future of Health Apps

by jsopher | Dec 1, 2016 | Patient Engagement, Technology & the Internet

The hottest fitness app of 2016 wasn’t intended to be a fitness app at all. A week after Pokémon Go launched in July, it had an estimated 7.5 million downloads, reported MobiHealthNews. And on average, users were spending twice the amount of time engaged with the...
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